In the dairy year
Spring favours are a harvest or a fence when you can spare the machine. Winter is standing: who will talk, who will hire, who remembers that you showed up.
The dairy year is not only dirt and milk. It is a parish.
The feel
Neighbours walk roads, sleep, work, and chat. They have needs and personalities. Relationship runs from hostile to best friend. Favours pay in money and in standing. Gifts exist once you are known. Rain sends them home.
Their ground can touch yours. Neglect next door is a difficulty dial, not a jump scare you cannot turn down.
How it works
NPCs spawn at buildings around the map (shops, stations, production points, farms) as visible people with walk and idle animations. They follow the road network, not through fences.
They are driven by four needs: energy, social, hunger, and work satisfaction. A tired neighbour goes home. A lonely one looks for a chat. A restless worker heads to the fields early.
Five personalities (hardworking, lazy, social, grumpy, generous) change wake times, work habits, and conversation tone. NPCs also form opinions of each other. Compatible pairs drift toward friendship. Incompatible pairs drift toward rivalry.
Rain and storms interrupt field work. They comment on the weather. Seasons shift wake times and work hours.
Talking
Walk up and press E. The dialog has five actions:
| Button | What it does | When |
|---|---|---|
| Talk | A conversation topic. +1 relationship, once per day | Always |
| Ask about work | What they are doing right now | Always |
| Ask for favor | Check progress or request a new one | Relationship 25+ |
| Give gift | Spend $500 for a standing boost | Relationship 30+ |
| Relationship info | Level, benefits, next unlock, favour stats | Always |
Favours are real jobs: harvest, haul, fix a fence, deliver seed. Completing them pays money and relationship.
Standing
Friendship is 0 to 100, in seven tiers:
| Level | Range | What unlocks |
|---|---|---|
| Hostile | 0–9 | Nothing |
| Unfriendly | 10–24 | Basic talk |
| Neutral | 25–39 | Favours, 5% discount |
| Acquaintance | 40–59 | Borrow equipment, 10% discount |
| Friend | 60–74 | They may offer help, 15% discount |
| Close Friend | 75–89 | Gifts and shared resources, 18% discount |
| Best Friend | 90–100 | Full benefits, 20% discount |
Positions, relationships, active favours, personality, and needs save with the farm. Ten languages. Settings let you turn the system off, cap how many neighbours spawn, set work hours and favour frequency, and hide names.
On the Farm Tablet the NPC Favor app shows town reputation (0–100, Respected / Neutral / Poor), active favours with hours remaining, and every relationship sorted by score (Friend / Neutral / Cold) with their role.
Type npcHelp in the console for the command list.
How you use it
- Help when asked, if the year has room.
- Walk up and talk. The line changes with time of day and standing.
- Tune how many neighbours and how often favours appear.
- Turn the dial down if you want a quieter valley.
The outs
Worker Costs and Pro Staff are other people-chapters. Seasonal Crop Stress can add an agronomist with soil-sample and irrigation favours. Workplace Triggers can build standing with the NPC you work for. Soil can notice neighbour ground when that bridge is live. None of them replace this parish.
What you need
This mod alone is a living map. The rest of the suite does not require it.
How it connects
In the dairy year these sit next to this chapter. None are required.
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